What managed to get overlooked by many was that Born to Die made such a polarizing impression because it actually offered something that didn't sound like anything else. # If true, only the heads of tools are examined when determining how much XP it takes to level up.The maelstrom of hype surrounding self-modeled Hollywood pop star Lana Del Rey's 2012 breakthrough album, Born to Die, found critics, listeners, and pop culture aficionados divided about her detached, hyper-stylized approach to every aspect of her music and public persona. # XP tooltip shows numbers, in addition to percentage Like a sword with silktouch, or a pickaxe with beheading. # Disables less-useful modifiers on levelups. # Gives a random bonus every level, if false and levelling is on modifiers are given at levels 2 and 4 (requires 'toolLeveling=true') # Adds an extra modifier on these levelups if 'ExtraModifiers' is enabled # The amount of modifiers new tools have. # Each modifier is equally likely on levelup. # Adds a random bonus on these levelups if 'RandomBonuses' is enabled # Leveling Module: Setup the leveling system how you like it # Leveling Module: Allows to completely deactivate specific modifiers on levelup. # Change the percentage of XP required to boost a pick (i.e. # Every Pickaxes Mining Level is reduced by 1 and needs a mining levelup (separate from tool level) or, if enabled, a mob head modifier to advance # Mob head boosting requires a free modifier # Pickaxes gain Mining Xp by using the pickaxe. # Mob heads can be used to boost a pickaxe's mining xp. Should be used with the HarvestLevel Module. # Leveling Module: Allows pickaxes to gain a mining level with enough XP. # Removes the Mob Head Modifier on Tool-Head replacement, allowing it to be reapplied. # How much of the current XP% shall be removed when replacing parts (So if you had 50%, and penality is 10% it'll remove 5% xp, resulting in 45%). Useful to remove the mining level boost on part replacement. # How much of the current XP% to the next mining level shall be removed when replacing the pickaxe head. # Percentage added to base percentage per level of Beheading modifier # Mob Head Module: Adds additional Mob heads and drops # Change mining speed of all tool materials (in percent) # Change durability of all tool materials (in percent) Required unless you have steel or similar. # Changes the Diamond and Emerald modifier: Apply it to a bronze level tool to obtain diamond level. # Harvest Level Tweak Module: Introduces a slower mining level progression. # Current Tool/Pick XP is shown as debug (F3) text # Logs when the mining level of a (non-tinker) tool is changed # Logs when the mining level of a tinkers tool material is changed # Logs every single thing done by the Override module. # Logs how much the extra-chance from doing stuff you had when getting a random bonus on levelup. # Logs when the harvest level of a block is changed # Tools that are excluded if the option to nerf non-tinkers tools is enabled. # Swords that are excluded if the option to nerf non-tinkers swords is enabled. # Here you can exclude entire mods by adding their mod-id (the first part of the string). # Hoes that are excluded if the option to nerf non-tinkers hoes is enabled. # 'whitelist' means ALL tools except the listed ones are unusable. # 'blacklist' means the listed tools are made unusable. # Bows that are excluded if the option to nerf non-tinkers bows is enabled. # To make this easier a /dumpTools command is provided, that dumps the names of all applicable items in your world. # Tweak Module: This category allows you to specify which tools ARE NOT USABLE or alternatively ARE STILL USABLE if the option to disable non-TConstsruct tools is enabled.
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